Digital Design Sketching
Develop3D Magazine posted an article online about the evolution of digital design sketching, and how digital methods are fitting into the workflow of designers. I decided to voice my thoughts on the matter, and Stephen Holmes over at Develop3D decided to include it in their printed mag. You can see the snippet below.
This is the way I see it…
Until you can plug a cable straight into the cerebrum and project the findings straight onto the wall of a design studio, pen and paper will never be replaced.
It’s quick. It’s instant. Assuming you can draw, it’s powerful and informative. As Dominic Wilcox said at Develop3D LIVE, it’s the quickest route from your imagination to somebody else’s.
Nonetheless, I love digital sketching. It has a place. When the rigidity or over-refinement of CAD deems itself inappropriate but you still need a decent rendered concept sketch (that is likely to receive modifications down the line) – this is where digital sketching comes into it’s own. I don’t see it for brainstorming ideas or even initial explorations of form. That’s pen and paper. The speed, layering, accuracy and editability (and use of Ctrl-Z) make programs like Photoshop, Sketchbook Pro and Procreate perfect for more refined concept sketches that are sent to clients. Sketching on different layers and using symmetry tools are perfect examples where digital has added massive value compared to analogue methods.
That’s my opinion. Digital sketching being used only when appropriate as a tool sitting somewhere on a scale between a quick doodle on a notepad and a fully blown CAD render. Each individual project will determine this scale and what method is most effective though. It has to be completely led by the project, and not forcing a certain process.
If you have any thoughts on this feel free to comment below!